Today’s ever-dynamic industry has allowed countless entrepreneurs and changemakers to create innovative breakthroughs that potentially revolutionize communities and build a better world. Some trailblazing individuals have resorted to the modernization of certain products and services while others have gone the extra mile and set new standards in this rising era. In the case of Robert Porter and Rene Reyes, esteemed entrepreneurs, changemakers, and innovative thinkers, it was the idea of taking social interactions to another level that brought them to the forefront of a highly competitive industry. Today, they stand as the co-founders of Karma the Game of Destiny, an immersive adult game designed for making friends and sparking interactions.
Passionately established to take socialization up a notch, Karma the Game of Destiny is currently making waves for its incredible approach to digitizing social interactions. While many enterprises focus on leveling up the playing field of specific trades, Karma has managed to mash a variety of facets across several spaces, making this emerging powerhouse a revolutionary force in the industry.
Over the years, Karma the Game of Destiny has managed to impress a number of established authorities, powerhouses, and peers across the industry, slowly cementing a reputable stance in the trade. From materializing its passion-driven purpose of creating a better world to providing communities a variety of services and solutions that help them thrive and succeed, this enterprise has proven itself worthy of its respected name. Without a doubt, Karma is more than an online game.
“This is the first inter-reality app ever. The world will never be the same again,” chairman and co-founder Rene Reyes said.
While some gaming and entertainment firms focus on the experience alone, Karma the Game of Destiny highlights the significance of creating an impact on people’s lives. Its gaming experience not only brings its players into a virtual world of fun and entertainment but also aims to give consumers a realistic encounter of worldly interactions. Much like an ordinary magazine, Karma offers a little of everything—from digitized advertising and listings of venues to making friends and creating subcommunities. The most significant of its services is its Ambassador App, which allows people to earn while having fun and playing games.
“This is a game that defies odds as it allows players to play by means of a token,” Rene Reyes said.
At the core of this promising enterprise is its ability to offer a refreshing way of interacting with others. Aside from online means, Karma the Game of Destiny introduces its gaming experience to the world by using the digital era’s most advanced technology, ranging from 2D and 3D to 4D and virtual reality. By continuing to challenge the odds, Karma transcends limitations, creating a new level of communications in the inter-reality space. Without a doubt, Karma is a league of its own.
“Karma the Game of Destiny works like an immersive inter-reality magazine that enables people to maximize social interactions into another level,” co-founder Robert Porter said.
As can be gleaned from the company’s journey, purpose, and vision, the digital era has allowed a number of changemakers to create several innovative breakthroughs that further shape society, allowing individuals to stand one step closer to their dreams. As Karma the Game of Destiny continues to stand at the forefront of innovation, it leads a variety of aspirants worldwide, inspiring them to take the plunge in transforming their dreams into reality.
“The team behind the game is an eclectic group of individuals. I am so thrilled to be working with people from different walks of life that all have a like minded goal of creation for the future. Our diversity in different industries allows us to come together with our expertise to make something truly remarkable and moving forward I can see even greater things to come!” Senior Vice President Andy Khan shared.
To know more about Karma the Game of Destiny, you may visit its website.